![]() Linux: Fixed a crash at the launch on systems that does not support Vulkan and OpenG元.2. Kernel: Fixed VirtualFileSystem tests failing in the case of short paths being returned. Input: Fixed keyboard not working on iOS 15. IMGUI: Removed hard-coded color space of the gradient picker. IL2CPP: Fixed invalid C++ code for unmanged function pointer call in shared generic code. IL2CPP: Fixed function pointer bugs with integer casting and signature comparisons. IL2CPP: Fixed code generation for Enum.HasFlag when its second argument is a System.Enum type. NET Framework API builds and referencing types in System.Drawing. IL2CPP: Fixed builds failures when doing. IL2CPP: Fixed an issue where calls to GetHashCode on value types with no instance fields would not return a stable value. IL2CPP: Fixed a crash during liveness processing when asynchronous delegate invocation is used. Graphics: Fixed flickering of particle system when using Vulkan. Graphics: Fixed a crash when calling Graphics.RenderMesh for a Mesh that was destroyed. Directional lightmap logic is always enclosed in the more general baked or dynamic lightmap blocks. GI: Strip shader variants with DIRLIGHTMAP_COMBINED keyword enabled when both LIGHTMAP_ON and DYNAMICLIGHTMAP_ON are disabled when building the player. ( 1388833)Įditor: Sped up drag & drop in the Project view on large projects. ![]() (1426366)Īnimation: Fixed an issue where the parameter preview of the animator did not work anymore. (1361131)Īndroid: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. ( 1425979)Īndroid: Fixed app-freezing when an application changes into multi-window(split-screen) on Chrome OS tablet mode. ( 1365564)Īndroid: Fixed an issue to allow 2 segment package names. ( 1378322)ĢD: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. Services: Opting out of analytics within the editor is now available to all customers and will sync the settings with the Unity backend.ĢD: Fixed case where Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Maps in Linear Color Space. ( 1405245)ĭocumentation: Added code snippet for Physics.ContactModifyEvent.
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